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Play Fighting: The Real-world Violence of Videogames

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SKU: 03712-SE95

In the midst of the seemingly never-ending debate over whether videogames cause violent behaviour, the structural links between game production and weapon development, military recruitment and international resource-based conflict are often overlooked. As Jini Maxwell outlines, these relationships are as multifarious as they are disturbing.

Additional keywords:
Talking Society, middle years, senior secondary, Columbine, robotic aircraft, Xbox, Unity, Call of Duty, Battlefied, America's Army, Counter-Strike, Sony, Nintendo, Democratic Republic of the Congo, tantalum, coltan, conflict minerals, US Army

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