From its groundbreaking 1995 debut to its brand-new fourth instalment, the Pixar franchise has often been on the cutting edge of computer-generated animation. For that reason and many others, these films provide great stimuli for Science and Mathematics students of all ages, aiding discussion of concepts including randomisation, centripetal motion, flight and asset appreciation, as Dave Crewe explains.
Screens in the Classroom, seed value, random number generator, carnival, gravity, aerodynamics, collectables, rocket science, NASA, zero G, astrophysics
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