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Player Prototypes: The 2016 STEM Video Game Challenge

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SKU: 03320-SE85

The 2016 STEM Video Game Challenge saw thousands of young people from Years 5 to 12 produce games related to the STEM fields, with the dual purpose of educating and entertaining. James Crafti reports.

Additional keywords: Screens in the classroom, primary, middle years, senior secondary, game creation, videogames, game development, student creation.

Additional keywords: Screens in the Classroom, primary, middle years, senior secondary, Time Is of the Essence, PixelTanks, Back to Earth, Hard Games to Play, Magnetics, Bounce, Super Probe Quest, Mole'd, Spectrum, Superbug, TumbleCube, ColourSniper.

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