As both artists and consumers, girls and women have important roles to play in the world of videogames. Issues such as gender imbalance, poor character representation and online abuse, however, have long conspired to make the industry a hostile environment. Bridget Hanna speaks to five local creatives about how gender inequality in gaming can be addressed, both in the classroom and beyond.
Additional keywords:
Talking Society, middle years, senior secondary, Brooke Maggs, Dan Golding, Helen Sultana, Angharad Yeo, Nicole Stark, Girl Geek Academy, stereotypes, sexism, misogyny, Digital Technologies, Gamergate, ACMI, Code Breakers
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