A new study on the use of games in Australian households (and beyond) reveals that the appeal of gaming is stronger than ever, and games are here to stay. James Crafti speaks to one of the study's authors, Dr Jeffrey E Brand, to find out what this means for gaming in society at large and particularly within our schools.
Additional keywords: Teaching Media, primary, middle years, senior secondary, gaming, Digital Australia 2016, games literacy, game creation, GameMaker, LittleBigPlanet, educational games, pedagogy, violence, media consumption.
There are no reviews yet.
Leave a Review