This text posits two broad theoretical frameworks, 'games as text' and 'games as action', and the interactions between them.
The contributors explore a wide range of issues relevant to English and literacy teachers: understanding games as media texts and the literacy practices involved in such; the place of digital culture in young people's lives, and its implications for school contexts, curriculum, pedagogy and literacy education; the narrative and visual design components of games; exploring concepts of role play and identity in games through drama; the potential for games to engage disengaged students; and issues of gender and social interaction in game playing.
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