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Immersed in Video Games: Media Education and Ethical Participation

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SKU: 01269-ASE50

This article presents an overview of a three-week intensive media education project, and associated research, involving the design and production of video games by Year 10 students in an all-boys school in Brisbane. It argues that interaction with new media technologies, in a reflective framework, provides potential for developing media education as a form of ethical practice.

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